AI Insights · Timothy · July 2023
Top 5 io Games Performance in Kenya for Q2 2023
Discover the performance trends for the top 5 io games on a unified platform in Kenya during Q2 2023. Data includes weekly downloads, revenue, and active users.
The second quarter of 2023 showcased interesting trends for the top 5 io games in Kenya. Here's a closer look at their performance across weekly downloads, revenue, and active users, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games
Weekly downloads for Snake.io - Fun Snake .io Games peaked at 3.2K in mid-April, followed by a gradual decline to 668 by mid-June. Active users started at 18.6K in late March, rising to a high of 25.5K in mid-April, before declining to 15.6K by early June, then climbing back to 20.6K by the end of the quarter. Revenue saw sporadic increases, peaking at $8 in mid-June.
Harvest.io – 3D Farming Arcade
Harvest.io – 3D Farming Arcade experienced a decline in weekly downloads, starting at 742 in late March and dropping to 164 by the end of June. Active users showed a similar trend, decreasing from 3.7K to 1.8K over the same period. The game did not generate any revenue during this quarter.
Worm Hunt - Snake game iO zone
Worm Hunt - Snake game iO zone saw a significant increase in weekly downloads, rising from 99 in late March to a peak of 825 in late May, before settling at 351 by the end of June. Active users followed a similar upward trend, peaking at 1.4K in late May, then decreasing to 745 by late June. Revenue data was not available for this game.
Hole.io
Hole.io had a fluctuating download rate, starting at 768 in late March, experiencing a low of 194 in early April, and ending at 298 by late June. Active users decreased from 3.7K to 2.3K during the quarter. Revenue peaked at $20 in late April but was mostly negligible for the rest of the quarter.
Worms Zone .io - Hungry Snake
Worms Zone .io - Hungry Snake saw an increase in weekly downloads from 143 in late March to 423 by the end of June. Active users grew from 5.4K to a peak of 7.1K in early May, before stabilizing around 6.3K by the end of June. Revenue peaked at $59 in early June, showing varied performance throughout the quarter.
For more detailed insights and data, visit Sensor Tower.